Poziv na bdjenje
Popunjeno 4/4 mjesta
Pepelnica najavljuje Korizmu – četrdeset dana Pokore, četrdeset dana vladavine Crkve.
Pobožni će večeras nositi križ od pepela na licu, pogani amajlije i oklope, a plašljivi će kroz šapat tvrditi da je to pepo pokojnika na licima Pobožnih.
Što god vjerovali ili ne vjerovali, svi Pokojnici će ovu noć provesti iza zatvorenih vrata, u sigurnosti svoga ili tuđeg Doma. Samo oni koji traže oslobođenje od ovozemaljskih okova usudit će se izaći na prazne ulice New Orleansa u noći Pročišćenja, ne bi li ih snašla posljednja pomast Križara Crkve Longina.
Pozivi na bdjenje odaslani su, a tvoj je stigao iz doma Lorda Becketta. Iako spada pod Nesvrstane, Lord Samuel Beckett nosi titulu Harpije još s početka stoljeća, a zadnja četiri desetljeća i onu Majstora Krewe. Govori se u kuloarima da se ekscentrični starješina sprema na Počinak i da će ove godine nekome predati dužnosti Majstora.
Napomene
Likovi su premade, potrebno je poznavanje sustava. Radnja se odvija u New Orleansu 1899. godine.
Welcome to the Danse Macabre
Since time immemorial, the Kindred - vampires - have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought.
Vampire: the Requiem is a personal horror story about undead predators who are caught between mourning their humanity and reveling in damnation. These vampires, Kindred, have characteristics, powers and weakness that fuel all the familiar myths but - true to World of Darkness theme - that's never the full story.
Vampires: blood-drinking creatures of the night. Horrors born of darkness, whose sole purpose in life — unlife, actually — is to slake their unholy thirst on the blood of the living. Without doubt, vampires are monsters.
Monsters, though, need not always be unthinking, unfeeling terrors empty of remorse, or even compassion or other human traits. Indeed, vampires can exceed their deathless curse, themselves becoming antiheroes or even heroes. Then again, some vampires truly remain monsters.
This is the purpose of Vampire: The Requiem. A Modern Gothic Storytelling game that allows you to explore morality through the metaphor of vampirism. In Vampire, you “play the monster,” and what you do as that monster both makes for an interesting story and might even teach you a little about your own values and those of your fellows.