Posljednji ispraćaj

Popunjeno 4/4 mjesta

Posljednji ispraćaj

Pyotr Nikolajevič je umro. Prvi put ne tako davne 1901. godine. Drugi put, prije dva dana ovdje u New Orleansu. Kažu da je bio nesretan slučaj.

Sljedećih tri noći održavaju se karmine u hotelu Charlston u Francuskoj četvrti, u neutralnom Eliziju gospođice Doe. Poziv za prisustvovanje karminama uručen ti je osobno, iako malo kasno: vrlo uglađeni mladić s brošem Pistruccijeve kameje, znakom pripadnosti škole gospođice Doe, je prije petnaestak minuta otišao iz tvojeg doma.

Karmine, za tebi i dalje potpuno nepoznatog vampira, počinju za dva sata.

Notes

Potrebno je poznavanje sustava. Radnja se odvija u New Orleansu 1923. godine, u vrijeme prohibicije, mafije, rasne, nacionalne i spolne nejednakosti.

Welcome to the Danse Macabre
Since time immemorial, the Kindred - vampires - have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought.

 

Vampire: the Requiem is a personal horror story about undead predators who are caught between mourning their humanity and reveling in damnation. These vampires, Kindred, have characteristics, powers and weakness that fuel all the familiar myths but - true to World of Darkness theme - that's never the full story.

Vampires: blood-drinking creatures of the night. Horrors born of darkness, whose sole purpose in life — unlife, actually — is to slake their unholy thirst on the blood of the living. Without doubt, vampires are monsters.

Monsters, though, need not always be unthinking, unfeeling terrors empty of remorse, or even compassion or other human traits. Indeed, vampires can exceed their deathless curse, themselves becoming antiheroes or even heroes. Then again, some vampires truly remain monsters.

This is the purpose of Vampire: The Requiem. A Modern Gothic Storytelling game that allows you to explore morality through the metaphor of vampirism. In Vampire, you “play the monster,” and what you do as that monster both makes for an interesting story and might even teach you a little about your own values and those of your fellows.

GM: Mia
Igrača: 4
X